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Rows of gaming stations glowing under warm light inside the LANLORD great hall at night

The royal court of LAN parties.

The LAN party computer club where the hall seats twenty-four

LANLORD is a computer club built for the big night in: long rows of stations facing each other, a shared scoreboard on the wall, team pennants strung under the ceiling, and one weekly crown for the stack that plays best. Book by the hour, bring your squad, leave with a line in the hall of fame.

  • 24 stations in one hall
  • Hourly seats, no membership
  • 1 crown a week, decided by points

The Great Hall

HONOR · HEADSHOTS · HOSPITALITY

Twenty-four stations, laid out as two long rows that stare each other down across a centre aisle. That layout is the whole point of a LAN party computer club — you can see the other team flinch, hear the row erupt, and read the shared scoreboard bolted above the aisle. Past pennants hang overhead, one per stack that ever took a crown here.

Two facing rows of desktop stations down a centre aisle in the great hall

Rows that face off

Blue team on the left, red on the right, aisle in the middle. Wired network, quiet keyboards for the sleepers, and enough desk for a full peripheral spread.

Dark hall lit only by the glow of station monitors during an evening session

One shared scoreboard

Every round posts to the wall screen the whole hall can read. Points, not bragging, settle who is climbing and who is about to be dethroned.

Party packs

RALLY · SEAT · PLAY

Pick a pack by how many chairs you need. Every pack is booked by the hour, seats a named squad, and pins your team letter on the row for the night. Snacks and drinks are sold at the counter — we keep them off the price so the number you see is the number you pay.

Squad 5

Five seats, one row block

  • Five adjacent stations, wired
  • Shared team table in the aisle
  • Your letter pinned to the row
  • Snack pause — food sold separately, honestly
Book Squad 5

Clash 10

Ten seats, two facing halves

  • Five versus five across the aisle
  • Scoreboard slot for your match
  • Reserved captain seats at each end
  • Eligible for the weekly crowning run
Book Clash 10

Full court 24

The whole hall, four-hour block

  • All 24 stations held for your event
  • Long centre table for the whole party
  • Heralds hang your banners overhead
  • Extend by the hour while seats stay free
Book Full court

The Crowning

GLORY IS THE CURRENCY

Every week the hall keeps a running tally. Each match a stack wins adds points to their name on the wall, and on the last night of the week the top stack is crowned. The reward is not money — it is the two trophy chairs at the head of the aisle for their next visit, a printed pennant hung in the rafters, and a golden line on the hall of fame below. The crown itself is painted cardboard; wearing it is mandatory, mockery is included, and the record stands until someone plays it off them.

Weekly hall of fame, ranked by points scored in the great hall
RankStackPoints
First place 1 Aisle Wraiths 4,820
2Cold Boot Kings4,155
3Ping of Salvador3,970
4Row Nine Regulars3,540

Royal decrees

THE HOUSE RULES, SEALED

Three rules keep the hall friendly. They are written as decrees because it is funnier, but the front desk enforces them like they are law. Break them and the crown skips you next week.

  1. Article I

    Respect another player's setup. Do not touch a neighbour's peripherals, chair or cables. The aisle is for taunts, not for reaching across.

  2. Article II

    If you won, clear your table. Cans, wrappers and loaner headsets go back before you leave. Champions who leave a mess forfeit their golden line.

  3. Article III

    The crown returns on Friday. Whoever holds it brings it back for the next crowning, cardboard intact, so the hall can play for it again.

Court chronicle

NIGHTS ON THE RECORD

A short log of recent nights in the hall — who came, who climbed, and how the crown changed hands. The heralds keep it so no one can rewrite a scoreline after the fact.

  1. Full court, twenty-two seats filled

    Aisle Wraiths edged Cold Boot Kings 4,820 to 4,155 across nine rounds. The lead flipped four times before the last match, and the crown moved a whole row over from where it started the night.

  2. Clash 10 doubleheader

    Two ten-player clashes ran back to back. Ping of Salvador took the early slot 3,970 to 3,120, then held their captain seats through the late block to bank a third-place line.

  3. Squad 5 open night

    Eight small squads shared the hall on an open booking. Row Nine Regulars stacked 3,540 points across scattered matches — proof you do not need the full court to reach the hall of fame.

Herald's FAQ

ASK THE HERALD

What is the smallest squad you will seat?

Five captains and their picks fill our Squad 5 pack, but smaller crews are welcome too. Book single hourly seats and we place you together in the great hall so you still get the row-versus-row feel of a proper LAN night.

Can we bring our own pennant?

Yes. Bring a banner and the heralds will hang it over your row for the night. Stacks that take a crown also earn a printed pennant that stays in the rafters with every other winning team's colours.

How loud does the great hall get?

Loud when a round tips, quiet between matches. Every station has a headset so game audio stays on your ears, the ceiling is treated for sound, and the front desk keeps neighbouring rows from bleeding into each other.

How long does a Full court booking run?

A Full court holds all twenty-four stations for a four-hour block, and you can extend by the hour as long as seats after you stay free. Weekend blocks run later into the night than weekday ones.

Is the crown really made of cardboard?

Honestly, yes — it is painted cardboard and it has survived a lot of nights. What is real is the trophy chairs, the printed pennant and the golden line on the hall of fame that your points earn you.

Summon your squad

SEND THE WORD, WE HANG THE BANNERS

Pick a pack, a date and whether you want in on the crowning run. Send it over and a herald confirms your row.